Recent Research and Development
The Electronic Guidebook: A Study of User Experiences using Mobile Web Content in a Museum Setting
Sherry Hsi, Metacourse, Inc., IEEE International Workshop on Mobile and Wireless Technologies in Education, August 2002.
Overview
A study of fifteen is reported as part of a larger research project, The
Electronic Guidebook, whose aims are to understand how the introduction of
wireless technologies changes and augments user experiences at the
Exploratorium, an interactive science museum. The main questions being
addressed in this study are: How do users respond to a mobile web resource
designed to improve and transform user experiences in a hands-on museum? This
paper shares results from interviews with three categories of users: teachers,
staff 'explainers', and visitors. Several recurring issues and themes
emerged from our analysis such as users' sense of isolation and user
attempts to make a seamless experience between real-place and virtual contexts.
Teachers, in particular, felt the mobile web content would be more useful as
learning activities before and after museum visits. While majority of users
expressed a concern that the handheld would interfere with exhibit play, these
users also reported positive feedback about the mobile web content and
demonstrated new ways in which this resource motivated new ways to think and
play with exhibits. Additional insights are provided regarding the role of
mobile web content in mediating user interactions including a framework under
development for organizing interactions with handhelds.
[ download paper: 8 pp. PDF, 230 K ]
Evaluation Report - Handheld Computers and Learning in the Informal Museum Setting
Kimberly Zern, Harvard Graduate School of Education, 2002
Overview
The Physical Science Exhibit Interpretation (PSEI) department in the Museum of
Science, Boston in conjunction with the Concord Consortium is interested in
learning how new technologies can be used to augment the educational experience
of visitors to the museum. Specifically, PSEI is interested in the usage of the
handheld computers with accompanying portable scientific probes and the
associated scientific data collection software.
[ download paper: 22 pp. PDF, 360 K ]
Palm Education Pioneers Program Evaluation Report
Valerie Crawford and Phil Vahey, SRI and Palm, Inc., March 2002
Overview
Today it is expected that K-12 students spend increasingly more time using
technology in the classroom. Recently, schools have begun purchasing handheld
computers in addition to desktop and laptop computers. At this time, however,
schools that are adopting handheld computers are doing so without the benefit
of systematic research on the effective uses of handheld computers in the
classroom.
http://www.palmgrants. sri.com/PEP_R2_Report.pdf
Mindsurf Networks: Schools of Innovation Evaluation Overview
Shelley Pasnik, Andrew Hess, and Cricket Heinz, EDC Center for Children & Technology (CCT), July 2001
Overview
Mindsurf Networks aims to provide portable computing and Internet access to
students and teachers through wireless networking, handheld computers,
software, and support, moving away from the prevailing strategy that including
technology in public schools involves placing wired, desktop computers in a lab
environment. The cornerstone of Mindsurf Network's approach is one-to-one
computing: every student and teacher should have immediate and individual
access to a rich array of information resources.
[ download paper: 37 pp. PDF, 480 K ]
Data Paths in Wearable Communication Networks
Christian Decker and Michael Beigl, International conference on Architecture of Computing Systems (ARCS) 2002
Overview
Wearable communication networks are a new type of networks where communication
wires are embedded into textiles. It allows the connection between sensors and
devices embedded into the material. Data from such devices can be sent over
various pieces of clothing to other devices in the network. A special
characteristic of such a network is the unreliable connection between different
pieces of clothing. This paper presents a prototype system and investigates
routing methods using simulations of a fabric area network. Input data for
simulations are derived from the operation of a first working prototype. Among
the investigated routing methods are various Flooding, Hot-Potato and Simple
Hot-Potato protocols. Throughput, way lengths and delay times were used as
metrics. Results indicate that routing can optimize the performance of the FAN
for each metric, but not for all metrics.
http://www.teco.edu/~michael/publication/decker_beigl_arc2002_final.pdf
Mobile Multimedia Systems
Paul J. M. Havinga, Ph.D. thesis, University of Twente, February 2000
Overview
Recent advances in wireless networking technology and the exponential
development of semiconductor technology have engendered a new paradigm of
computing, called personal mobile computing. In this paradigm, the basic
personal computing and communication device will be an integrated,
battery-operated device, small enough to carry with you all the time. The
technological challenges to establishing this paradigm are non-trivial. In
particular, these devices have limited battery resources, will handle diverse
data types, and will operate in environments that are insecure, time varying,
and unplanned. The research presented in this thesis addresses the design of an
architecture for a mobile multimedia handheld computer that can cope with the
requirements and difficulties mentioned above.
http://wwwhome. cs.utwente.nl/~havinga/thesis/index.html
PicoRadio Supports Ad Hoc Ultra-Low Power Wireless Networking
Josie Ammer, et. al., Pico Radio Group, Berkeley Wireless Research Center, featured in the July 2000 issue of Computer Magazine
Overview
The ultimate purpose of the PicoRadio group is to design and build a prototype
PicoNode. The initial task is to explore the application space for PicoNode and
select an appropriate candidate for implementation. Using the example, we will
follow a three step process: 1) examine communication vs. processing cost
tradeoffs and task partitioning related to issues such as resource assignment
and power consumption, 2) develop interconnect mechanisms between macro circuit
blocks at the electrical level (timing and meaning of signals between blocks),
and 3) Build a single-chip implementation and perform testing.
http://bwrc.eecs.berkeley.edu/Background/IEEE%20Computer% 20Magazine%20Article/r7042b.pdf
Probing Untested Ground: Young Students Learn to Use Handheld Computers
Carolyn Staudt, Concord Consortium, 1999
Overview
The recent explosion of handheld computers - small, personal, portable
computers with touch screens - has made its way into the education market. As
part of the research of the Center for Innovative Learning Technologies (CILT)
Ubiquitous Computing Project, several initiatives at The Concord Consortium
have started to study the grade-appropriate use of these computers with K-6
students.
http://www. concord.org/library/1999fall/untested-ground.html
Can Electronic Notebooks Enhance the Classroom?
Nitin "Nick" Sawhney, Gregory D. Abowd & Chris Atkeson, Georgia Institute of Technology, 1996
Overview
Our vision for educational technology is to empower both teacher and student to
enhance existing modes of classroom interaction as well as form new modes of
group and individual activity and break the physical and temporal boundaries of
the traditional classroom to provide ubiquitous electronic access over time and
space. Imagine that while studying for an exam, the student could query a
repository of all information collected throughout the course. This would
include intelligent content-based searches through the teacher's prepared
lecture notes, the student's own notes taken during class, and the audio
and video records of the classes. In reviewing this information, the student
could also make associations between issues discussed in separate lectures.
Then imagine that this retrieval and association could be done across all
classes that an individual student had attended or all classes taught at an
institution. Providing automated support for the capture and exploration of
such a rich information source is our ultimate goal in this research. It is for
these reasons that we began a project to introduce and examine the effects of
electronic notebooks within the traditional lecture-based classroom. We call
the project Classroom 2000 to suggest a futuristic approach that is not very
far off in time. Our prototype classroom, which has been built over the last 3
months and tested in an undergraduate computer science course, will be fully
functional for a graduate level HCI course in the Winter Quarter of 1996 at
Georgia Tech.
http://www.cc. gatech.edu/fce/c2000/pubs/chi96/index.html
Are PDAs Pedagogically Feasible for Young Children?
By Drs. Young Mi Chang, Laurie Mullen & Matthew Stuve
The Journal, March 2005, Volume 32, Number 8
Overview
This article exams the age-appropriateness of handhelds in a kindergarten classroom.
http://www.thejournal.com/magazine/vault/A5254.cfm
The Handheld Classroom: Educational Implications of Mobile Computing
By Mark Finn and Natalie Vandenham, Swinburne University of Technology
Australian Journal of Emerging Technologies and Society
Vol. 2, No. 1, 2004
Overview
Advances in handheld computing technology have meant that Personal Digital Assistants (PDAs) are no longer simply electronic replacements for paper diaries, with current models capable of performing a wide range of functions. Such increased functionality has seen the rapid adoption of handhelds in the corporate sector, but it is perhaps in education that this technology may have the greatest impact.
[ download paper: 15pp. PDF, 84 K ]
Handheld tools that 'Informate' assessment of student learning in Science: a requirements analysis
Jeremy Roschelle, William R. Penuel, Louise Yarnall, Nicole Shechtman & Deborah Tatarw
Blackwell Publishing Ltd 2005 Journal of Computer Assisted learning 21, pp190-"203
Overview
An important challenge faced by many teachers as they involve students in science investigations is measuring ("assessing") students' progress. Our detailed requirements analysis in a particular school district led to the idea that what teachers need most are ways to increase the quality of the information they have about what students know and can do, not automation of typical assessment practices. We see handheld computers as promising tools for addressing this need because they can give students and teachers frequent, integral access to new ways of expressing and communicating what they know and can do. Our requirements analysis has led us to emphasize a need for handheld-based tools that 'informate' science instruction by:
- Being oriented to the needs of teachers in transition to inquiry-oriented pedagogy;
- expanding the range of assessment tasks through a new representational medium and communication infrastructure;
- creating new roles for students in expressing what they know and can do; and
- focusing both students - and teachers - attention on scientific concepts.

